Fire | Earth | Thunder | Water | Light | Dark | |
---|---|---|---|---|---|---|
Fire | - | ◎ | - | △ | - | - |
Earth | △ | - | ◎ | - | - | - |
Thunder | - | △ | - | ◎ | - | - |
Water | ◎ | - | △ | - | - | - |
Light | - | - | - | - | - | ◎ |
Dark | - | - | - | - | ◎ | - |
Symbol Explanation:
◎ = Strong △ = Weak - = Neutral
The units relate to each other through their elements to gain advantages and disadvantages during battles. Understand the strengths of your unit, elemental traits can place you in a strategic advantage against your foes.
In battle, units are capable of inflicting negative ailments on the enemy, and the enemy can do the same to a player's units. There are various use-items that can remove these negative status ailments and keep a player's party in top shape. There are also spheres that can be equipped that allows units to inflict status ailments with normal attacks, or increase a unit's resistance to specific status ailments. Status ailments (and boosts) do not carry over between battles.
Detailed Description of Status Ailments
Status Ailment | Description |
---|---|
Poison | Affected unit loses 10% of max HP each turn, regardless of its level and strength. Poison effects on enemy units only lasts 2 turns. |
Weakness | Affected unit's DEF is halved, making the unit take more damage from attacks. |
Sickness | Affected unit's REC is halved, reducing the effectiveness of Heart Crystals and Battle Crystals. |
Injury | Affected unit's ATK is halved, reducing the amount of damage the unit inflicts with normal attacks and Brave Bursts. |
Paralysis | Affected unit will not be able to act on its turn for up to 3 turns. Affected enemy units will only miss their next turn. |
Curse | Affected unit's Brave Burst gauge will be locked, during which time the gauge will not fill up, nor can the Brave Burst be used. |
Items and Spheres Related to Status Ailments
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